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Swift shader for dotaq 2
Swift shader for dotaq 2







  1. #Swift shader for dotaq 2 update#
  2. #Swift shader for dotaq 2 software#
  3. #Swift shader for dotaq 2 download#

deselect the three edges circled in green by holding the left alt key and de selecting themģ. Press the Loop button, which will select all the open edgesġ. and select one of the edges on the open side of your modelģ. Select this massive face and press the delete key on your keyboardĢ. I then navigate to the modifier list again and add Edit PolyĢ. and select extrude from the modifier listĪnd here are the settings i used and the result. Now let's give this spline some volume, navigate toĢ.

swift shader for dotaq 2

remove or edit the spline vertexes to look like the below image.Īlso at this point i try to visualise how i want my geometry to look and edit the spline accordingly, the green lines pictured show how i expect to see the geo connect and how my final spline looks after edit. chose edit spline from the modifier listģ. Lets clean them up so our polygon mesh will have cleaner topology.Ģ. In you Left/Right viewport click in the viewport and start tracing your concept,Īs you can see I managed to trace the shape ok, but my vertexes are a little messy. With the reference scene you created above open, navigate to the It's also a good time to save your file and we can start pushing some polygons. You can now uniform scale the plane object to match the cleaver ref. right click the top of the node with the plane primitive selected and assign material to selected select the tiny box nexto Diffuse, select bitmap and find your reference image.ĥ. Next press M to bring up the material editor andģ. Now all you should have in your viewport is the cleaver, which is only in the scene for size and position reference.Īt this point it can be helpful to place your reference material inside your viewport, let's do that.įirst check the dimensions of your reference image in Photoshop and create a plane primitive with the same dimensions. Right click on your selection and click Hide Selection Have only display bones checked, then select all bonesģ. You dont need bones in your viewport right now, so i hide them like thisĢ. Open 3DSmax and import pudge_offhand_weapon.smd, making sure to check Convert from left handed coordinate space at step four in the image below.

#Swift shader for dotaq 2 download#

To get started read about and download Pudges source files xNormal [Edit: Before you start, and if you have not already, be sure to read over Valves very own Guides on some of the included topics, they are exceptionally well done.3point shader [Or the 3dsMax viewport shader being developed over at polycount [.

#Swift shader for dotaq 2 software#

I encourage you to use the software you know, even if it's not covered in this tutorial as they are all incredibly similar. It's not necessarily the best software just the software i have and am most comfortable using. This is a list of the software i use in this guide. To get started im going to go over a bunch of less than exciting steps, software lists, directory structure and scene setup, yeah this stuff can be boring, but its best to get it out of the way early while you're still eagerly jonesing to start.

swift shader for dotaq 2

If you know a better more efficient process i actively encourage you to leave a comment or send me a PM, not only would i love to know myself but i can add too or amend this tutorial to include your feedback and help the community grow as a whole.Īlso if at any point in this Tutorial you become stuck, feel a topic isn't covered or that i missed a step, please leave a comment at the bottom of this guide, drop me a private message, friend me Lennyagony on steam, or drop me an email at I'm eager to expand any section that may need expanding. In saying that, this is by no means the only or best way to create items for Dota 2, just the way i happen to go about it.

#Swift shader for dotaq 2 update#

Heavy Tenderizer for contacted me around this time with some questions, we got to talking, i agreed to do a team project, which is the Pudges Hacker weapon this tutorials based around, he shared some files and it became apparent that a tutorial would be a pretty handy resource i could point people towards and hopefully continually update when new questions came in.

swift shader for dotaq 2 swift shader for dotaq 2

As im sure some of you reading this will know, this often results in a fair amount of community feedback/Q&A around item creation, texture creation and ideas. I recently had one of my items, the Heavy Tenderizer for Pudge, accepted by valve and made availible in game. To give you a rundown on how this tutorial came about









Swift shader for dotaq 2